#ifndef __BULLET__H
#define __BULLET__H

#include <vector>
#include "sprite.h"

class Bullet : public Sprite {
	public:
		Bullet(Vector2f pos, Vector2f vel, const string& n);
		~Bullet();

		float getDistance() const;
		void setDistance(float d);
		virtual void update();

	private:
		Bullet();
		float distance;
};

#endif // !__BULLET_H
